However, by Ultima IV, all of them had been overrun by monsters. Some of these dungeons had been originally man-made underground buildings, such as crypts, mines and prisons, while others were just caves or dwellings created by unknown powers. Starting with Ultima IV, the eight main dungeons of Britannia appeared: Despise, Destard, Deceit, Wrong, Shame, Covetous, Hythloth and the Stygian Abyss. However, after Exodus' defeat, they were not seen again. Several of them contained items or creatures of importance to defeat Exodus, such as the Marks and the Time Lord. During this time, towers also appeared, which served the same function as dungeons, but going up instead of going down.ĭuring Ultima III, seven dungeons existed in Sosaria ( Snake Dungeon, Dungeon of Time, Dungeon of Fire, Mines of Morinia, Perinian Depths, Dardin's Pit and Mt. Some the dungeons of the Lands of Danger and Despair were later turned into underground cities by the Ophidians of Serpent Isle, most notably Skullcrusher and Spinebreaker.ĭuring Ultima II, several unnamed dungeons existed, both on Earth and on different planets of the Solar System. Most of these dungeons were never seen again after Mondain's defeat. ![]() ![]() During the First Age of Darkness, each of the four lands of Sosaria (the Lands of Lord British, the Lands of Danger and Despair, the Lands of the Feudal Lords and the Lands of the Dark Unknown) had nine dungeons each, all of them named. But when Mondain attacked the lands, the dungeons started filling with all the monstrosities he created, and the treasure these creatures stole. History Ancient Dungeons ĭungeons have existed for years, though the origins of most of Sosaria’s dungeons is not known.
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